wedges, gyroscopes, and the aiming point
The Golfing Machine - Basic
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01-31-2005, 01:48 PM
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Administrator
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Location: Atlanta, Georgia
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The Plane Truth
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Originally Posted by DDL
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I've been doing the left armed karate chop at the ball, which is on the target line, which is an inch outside the plane line. Could be a reason why I can't get that to work.
However, if one is uncocking the left wrist at the plane line, doesn't that mean the left arm is onplane, which I thought it never is supposed to be?
[Bold by Yoda.]
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DDL,
You have correctly observed that the Target Line lies just outside the Plane Line of the Clubshaft (as depicted in 10-5-A/B/C). However, unless otherwise noted, all TGM Plane references -- including the Plane Line -- are to the Sweet Spot Plane, not the Clubshaft Plane (2-F). And that Plane Line lies directly on the Target Line.
For many years, Homer Kelley thought in terms of the Clubshaft Plane and not the Sweet Spot Plane. But over time, he came to realize that the Sweet Spot Plane was Boss. Here's why:
1. It is the Sweet Spot that sends the messages (through the #3 Pressure Point) that enables the Player to sense and control the Clubhead Lag through Impact. This Sweet Spot is sensed only when it is in Motion (because only then does Centrifugal Force exert its Pull). Otherwise, the Player senses the dead weight of the Clubhead -- and not the pinpoint that is the Sweet Spot -- through the Shaft.
2. The Clubshaft itself does not remain on a constant Plane, nor does it maintain a constant Straight Line Baseline. Instead, it rotates around the Sweet Spot and thereby alternates between its own original Plane and the Plane of the Sweetspot.
So, embrace the Sweet Spot Plane and disregard the Clubshaft Plane. During the Downstroke, you do indeed Uncock and Roll while Tracing its Straight Line Baseline with your Right Forearm and Right Forefinger #3 Pressure Point (12-3 Sections 6 and 9/10/11).
This is the correct application of the Third Imperative (2-0)...a link in the chain of destiny leading you to your best golf.
__________________
Yoda
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01-31-2005, 02:09 PM
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Lynn Blake Certified Instructor
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Join Date: Jan 2005
Location: West Linn, OR
Posts: 1,645
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Re: wedges, gyroscopes, and the aiming point
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Originally Posted by hcw
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hi,
i am at this point halfway thru the yellow book, reading much on the forums and trying to synthesize and apply it to a swing...the following thoughts and images are in my head and i'd appreciate some feedback if i am on the right track, veering off, or just plain lost ...anyway, in playing around with wrist cock and bend with a club in my hands in front of me i noticed that the club shaft seems to rotate around the point where my two hands meet...if i grip the club correctly this is essentially PP#1 and it also seems to me to be the point at which the left and right flying wedges intersect...i have taken this point to be "central control" and been practicing placing it at impact fix such that it blocks my view of my lead big toe (as i look down at my hands)...i am using that point (my lead big toe) as my aiming point (i haven't been sure what that meant, figured i would get to it in the book at some point, but am using this for now) and working on bringing this point up the plane to the TOS and then back down with wedges and lag intact and "obliterating" my aiming point with my "central control" point...in slow mo/mirror work this also seems to have PP#3 "tracing the plane line"...it also seems to do well in the "garage range" unless i succumb to my old nemesis dropping the trail shoulder then bad things happen...thanks in advance for any imput!
-hcw
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Yes, you are on the right track.
This is what the EdZ drills are all about (see FGI's 'getting published' section post by me, you many need to search as it was posted a while back)
The "central control point" is what it is all about, it is the 'point of force' that stays on the same plane, back and through. It is the point that is either pulled, pushed - or both.
It is the HANDS and what they do. Understand that point, and lag, and rotation and you've got it. Drive the FORCE DOWN into the ground in front of the ball.
__________________
"Support the On Plane Swinging Force in Balance"
"we have no friends, we have no enemies, we have only teachers"
Simplicity buffs, see 5-0, 1-L, 2-0 A and B 10-2-B, 4-D, 6B-1D, 6-B-3-0-1, 6-C-1, 6-E-2
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01-31-2005, 02:28 PM
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Senior Member
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Join Date: Jan 2005
Posts: 130
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Re: wedges, gyroscopes, and the aiming point
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Originally Posted by EdZ
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Yes, you are on the right track.
This is what the EdZ drills are all about (see FGI's 'getting published' section post by me, you many need to search as it was posted a while back)
The "central control point" is what it is all about, it is the 'point of force' that stays on the same plane, back and through. It is the point that is either pulled, pushed - or both.
It is the HANDS and what they do. Understand that point, and lag, and rotation and you've got it. Drive the FORCE DOWN into the ground in front of the ball.
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thanks...could you expand on "FGI's 'getting published' section post by me"...i searched all your posts on this forum, but didn't see anything (but i may have just missed it  ...apologies for being dense....
-hcw
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01-31-2005, 03:19 PM
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Lynn Blake Certified Instructor
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Join Date: Jan 2005
Location: West Linn, OR
Posts: 1,645
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Re: wedges, gyroscopes, and the aiming point
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Originally Posted by hcw
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Originally Posted by EdZ
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Yes, you are on the right track.
This is what the EdZ drills are all about (see FGI's 'getting published' section post by me, you many need to search as it was posted a while back)
The "central control point" is what it is all about, it is the 'point of force' that stays on the same plane, back and through. It is the point that is either pulled, pushed - or both.
It is the HANDS and what they do. Understand that point, and lag, and rotation and you've got it. Drive the FORCE DOWN into the ground in front of the ball.
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thanks...could you expand on "FGI's 'getting published' section post by me"...i searched all your posts on this forum, but didn't see anything (but i may have just missed it ...apologies for being dense....
-hcw
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PM sent, don't want to 'offend' anyone by posting a link to additional information not on this site
__________________
"Support the On Plane Swinging Force in Balance"
"we have no friends, we have no enemies, we have only teachers"
Simplicity buffs, see 5-0, 1-L, 2-0 A and B 10-2-B, 4-D, 6B-1D, 6-B-3-0-1, 6-C-1, 6-E-2
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01-31-2005, 04:04 PM
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Member
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Join Date: Jan 2005
Posts: 94
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Re: The Plane Truth
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Originally Posted by Yoda
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[
1. It is the Sweet Spot that sends the messages (through the #3 Pressure Point) that enables the Player to sense and control the Clubhead Lag through Impact. This Sweet Spot is sensed only when it is in Motion (because only then does Centrifugal Force exert its Pull). Otherwise, the Player senses the dead weight of the Clubhead -- and not the pinpoint that is the Sweet Spot -- through the Shaft.
2. The Clubshaft itself does not remain on a constant Plane, nor does it maintain a constant Straight Line Baseline. Instead, it rotates around the Sweet Spot and thereby alternates between its own original Plane and the Plane of the Sweetspot.
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More Golden Nuggets. Great stuff on the plane line, sweetspot, target line and clubshaft.
During my dowsnstroke, I am oscillating between sweetspot and clubshaft. Or the more likely scenario based on my feel remembrances, is I start out sensing the sweetspot during transition and startdown, lose PP#3 , and only sense a pull in the left hand and wrist, which I assume is my sensing the shaft. I get very lucky at impact, or am coming from outside in to compensate to avoid shanking.
More good stuff to digest.
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01-31-2005, 07:10 PM
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Senior Member
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Join Date: Jan 2005
Posts: 130
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LightHouse needed
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Originally Posted by Yoda
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DDL,
You have correctly observed that the Target Line lies just outside the Plane Line of the Clubshaft (as depicted in 10-5-A/B/C). However, unless otherwise noted, all TGM Plane references -- including the Plane Line -- are to the Sweet Spot Plane, not the Clubshaft Plane (2-F). And that Plane Line lies directly on the Target Line.
For many years, Homer Kelley thought in terms of the Clubshaft Plane and not the Sweet Spot Plane. But over time, he came to realize that the Sweet Spot Plane was Boss. Here's why:
1. It is the Sweet Spot that sends the messages (through the #3 Pressure Point) that enables the Player to sense and control the Clubhead Lag through Impact. This Sweet Spot is sensed only when it is in Motion (because only then does Centrifugal Force exert its Pull). Otherwise, the Player senses the dead weight of the Clubhead -- and not the pinpoint that is the Sweet Spot -- through the Shaft.
2. The Clubshaft itself does not remain on a constant Plane, nor does it maintain a constant Straight Line Baseline. Instead, it rotates around the Sweet Spot and thereby alternates between its own original Plane and the Plane of the Sweetspot.
So, embrace the Sweet Spot Plane and disregard the Clubshaft Plane. During the Downstroke, you do indeed Uncock and Roll while Tracing its Straight Line Baseline with your Right Forearm and Right Forefinger #3 Pressure Point (12-3 Sections 6 and 9/10/11).
This is the correct application of the Third Imperative (2-0)...a link in the chain of destiny leading you to your best golf.
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yikes!...the fog is rolling back in...i am just starting chptr 2, but i jumped to 2-F where it says:
"All the action of the Golf Club takes place on a flat, inflexible, Inclined Plane which extends well beyond the circumfrence of the stroke-in every direction. The full length of the Club shaft remains unwaveringly on the face of this Inclined Plane--Waggle to Follow-through."
i have no clue how to reconcile that to what yoda said...i thought i was doing ok, but i am not having a good time wrapping my mind around this one...another problem i have been having is that my 9th grade geometry keeps popping in and reminding me that a plane is defined by three non colinear points...i usually can define one, but am unclear on the other two, so have a hard time visualizing the planes (like in 10-6-A-D)...one last thing, does the Sweet Spot=Target Line Plane thing only work if your stance is square-square?...t-i-a!
-hcw
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01-31-2005, 09:29 PM
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Senior Member
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Join Date: Jan 2005
Posts: 796
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Hcw,
Breathe slowly....It' okay ....we've all been there and back.... Turn to 7-7 Paragraph 3 and start reading;
Always view the plane as rectangular (with four nintey degree corners)... then return to 2-F after you've absorbed that entire paragraph....Okay... let's just start here and keep things warm....Incubate...
Come back to it over and over again until that "chick" hatches ...hours, days weeks, months, years....each time it will become more and more ready to hatch...
Hope the ship has steadied it's course!
Annikan
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01-31-2005, 11:00 PM
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Senior Member
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Join Date: Jan 2005
Posts: 130
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Originally Posted by annikan skywalker
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Hcw,
Breathe slowly....It' okay ....we've all been there and back.... Turn to 7-7 Paragraph 3 and start reading;
Always view the plane as rectangular (with four nintey degree corners)... then return to 2-F after you've absorbed that entire paragraph....Okay... let's just start here and keep things warm....Incubate...
Come back to it over and over again until that "chick" hatches ...hours, days weeks, months, years....each time it will become more and more ready to hatch...
Hope the ship has steadied it's course!
Annikan
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heh, heh, heh...well i went and got a brown paper bag and the hyperventilation phase is over  ...i'm fine that the plane extends beyond the three points that define it, but i'm still looking for them...i'll incubate some, but i was hoping for <years
-hcw
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