LynnBlakeGolf Forums - View Single Post - primary lever length at impact Thread: primary lever length at impact View Single Post #18 04-23-2012, 06:52 PM whip Senior Member Join Date: Sep 2009 Posts: 650 Originally Posted by MizunoJoe Even if it is true that a sweep releaser's max head speed is sustained to impact through the free-wheeling stage of uncocking(which I don't believe), a snap release increases the uncocking speed by the momentum imparted to the club as the hands hit the end of their straight line effort path - the "hard" release, and therefore has a higher max head speed. This is true kinetic chain snapping, and isn't available to the sweep releaser. As for hand speed, in the TSP Swing, the hands should only move as fast as they are driven downplane by the right shoulder to release point. The hands should get ahead because of the pivot and a late release, not by hand/arm effort, which is steering. the sweep releaser with his large pulley can have less velocity and more thrust, and with a high turning speed, and or high hand speed can produce a speed equal to a snap releaser who's hand speed is limited (for a given player), as snap release noticeably restricts maximum hand speed homer's words... If you think that the clubhead is slowing down after it uncocks you are completely missing the pulley concept. true kinetic energy is certainly available to a sweep releaser, as long as the hips pull the shoulders ,pulls the arms, pulls the hands, pulls the shaft, pulls the clubhead all the way through the ball. who brought up hand/arm effort anywhere? if the hands are seeking their delivery line this is not steering. mj maybe you are thinking of impact deceleration which is a completely separate factor. when the club releases the angular momentum is proportionate to the turning speed. there are so many power sources that can be configured in so many ways, snap release, random sweep, sweep release, hitting, swinging, overlapped accumulators, sequenced accumulators, turning speed, hand speed, swing radius, thrust, velocity, etc... there is more than one way to create maximum distance for a given player, some create speed one way others another way. Originally Posted by MizunoJoe Like the clubhead, I've tried a lot of things that didn't quite make it! try harder, no quitting Last edited by whip : 04-26-2012 at 03:01 PM. whip View Public Profile Send a private message to whip Find all posts by whip